(Escape is better than hitting Enter because this way the unit’s name will still be updated if you later upgrade the unit.) What is important is to remember which of your elite units have produced a leader. There’s no need to give a name if you don’t want to, you can just hit Escape. When one of your elite units produces a leader, the game asks you for a new name for the unit. 1 in 32 without Heroic Epic, 1 in 24 with Heroic Epic. The chances of getting a leader from a successful defense are 1/2 the chances while attacking, i.e. You can get a leader when an elite wins while defending as well as from attacking. Only fights won against rival Civs have a chance of producing a leader. You can not get a leader by fighting a barbarian. If one of your cities has built the small wonder “Heroic Epic” then your chance of getting a leader improves to 1 in 12 when you win a fight with an elite. If you get a leader, then move him to a nearby town and use him immediately, afterward you can get another leader in the same turn.Įach time one of your elite units wins a fight against a rival, there is a 1 in 16 chance that a leader will appear. You can however produce more than one leader in one game turn. You can check whether you currently have a leader by seeing whether one is displayed in the F3 display under “available leader.” You must use the existing leader first, to rush something in a city or to build an army. If you have a leader who hasn’t been used for anything yet, there is nothing you can do to produce a second leader at the same time. This article describes rules which affect the appearance of leaders, techniques which can increase your chances of getting a leader, ways to use leaders, and some game strategies based on leaders. They have the unique abilities to rush wonders and to create armies. Leaders appear infrequently but can have a very large impact on the game.
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